Wednesday, March 05, 2008

My Maker Has Passed Away

The man who is responsible for who I am today, whose works have graced my book collection ever since I was young--has passed away. I cannot begin to express the sadness I feel at this. I got my first AD&D books when I turned 11, and I can still remember the feel and smell of those big hardcovers; they were filled with magic and mystery, they made me want to discover ancient worlds and have terrific adventures--they dared me to fantasize. I had thousands of hours of fun playing in the sandbox he gave me, and I met some of my best friends because of his creation. Many years later AD&D would put me on the ultimate path leading to where I am now (a creator and producer of games). In many ways we owe a debt to Gary--for the worlds he chose to share with us, for creating a hobby that stimulated millions of gamers to embrace their dreams and fantasies, helping them to express themselves creatively and socially . Truly, with my mother having passed away several years ago, and now the Dungeon Master himself--the source of me has been erased.

My heart goes out to his loved ones. The world is a lesser place without Gary in it.

Tuesday, February 12, 2008

Baby May Cry

I hear you ask: "What's this? Infant Imagery on the Blog?"

Yes indeed. :) This is my son Finn, born on the 8th of february, 2008. His release was marred by problems with the goldmastering process and the Q/A cycle went on for 13 days longer than originally scheduled, but we finally got manufacturing approval and we went gold at 4:32 AM in the morning. Needless to say his mother is very happy to be in post-production :)

So what is my little mini-me doing here? Well, he's only 4 days old in this picture and already he's claimed the Xbox360 (an Elite naturally, he wouldn't go for the other "regular" xbox360). What is he playing? Devil May Cry 4. I can't really tell from his expression what he thinks about it though. Is it "yeah!" or is it "Meh"? Have to wait until the little runt can give me his review verbally I guess.

Thursday, December 20, 2007

The Good the Bad and the Ugly - 2007

I have picked a few games I have been playing recently, and am going to share with you, my loyal audience, what I thought of them. These are going to be quick and dirty reviews, for no other purpose than that I want to refrain myself from becoming too long winded in expressing my opinion.

Marianne would probably say that I should try that not only in this article, but also in regular conversations. Alas, I have yet to unlock that achievement.
By the way, you'll note from the platforms I played these games on, that I am firmly rooted in Microsoft's core audience: the thirty-something hard core gamer.

A fact I'd probably should not repeat outside of these pages.

Assassin's Creed (Xbox 360)
Good: The AC engine is beautiful to look at and controls wonderfully.
Bad: They try to obscure a lack of content by adding a plethora of repetetive side-missions.
Ugly: 1) "Interactive" cutscenes with way too much plot exposition 2) The plot

Mass Effect (Xbox 360)
Good: The ME engine is beautiful to look at.
Bad: Turn on auto-leveling and the game becomes Gears of War with a better story and a sub-par shoot / cover system.
Ugly: Inventory system makes baby jesus cry.

Resident Evil: The Umbrella Chronicles (Nintendo Wii)
Good: Coop mode!
Bad: Everything that sucked storywise over the course of the entire franchise is now yours to own in one game.
Ugly: Shake-your-Wiimote-to-dodge-the-next-killing-blow is b-r-o-k-e-n

Halo 3 (Xbox 360)
Good: More master Chief! More incredibly well-designed shooting action! Four player coop! Forge!
Bad: It's not the end of the series (DUH!)
Ugly: They should have retained the simple elegance of the story present in Halo 1: as it is, I don't understand jack about what's going on anymore. The excellent books written by Eric Nylund shame Halo 3's storyline.

Bioshock (Xbox 360)
Good: Steampunk meets Stanley Kubrick's The Shining? Weeeeeeeeeeee!
Bad: Carefully crafted and scripted events are absent from the latter part of the game, replaced by an uninspired endboss battle.
Ugly: The much heralded and advertised freedom to do anything, behave any way you want boils down to Light Side / Dark Side choices and 2 corresponding endings. So last gen!

Stranglehold (Xbox 360)
Good: It's Max Payne starring Chow Yun Fat.
Bad: The destroy-the-environment-to-take-out-enemies mechanic largely disappears after the first level of the game. That's right, the demo level that was on XBLA...Hmmmmm...
Ugly: It's Max Payne starring Chow Yun Fat.